• 06Jul

     

    On July 6, Ubisoft Entertainment, a world-leading publisher and developer in the lucrative videogames industry announced the establishment of a new development studio right here in my hometown of Toronto.  Presented at the Isabel Bader Theatre, which is interestingly right beside the residential dorm I stayed in during University (whoa!), this new studio will begin operations later this year and will produce more than 800 direct jobs over the course of the next 10 years.  Modeled after the Ubisoft Montreal studio, the Toronto studio will collaborate with Ubisoft Montreal on several AAA game projects.  Both studios will be overseen by current Ubisoft Montreal CEO Yannis Mallat.



    In 1986, the five Guillemot brothers established Ubisoft Entertainment, headquartered in Paris, France.  It is now currently headed by President Yves Guillemot and operates internationally in over 28 countries worldwide, including China (Shanghai), Romania, and Canada (Vancouver, Montreal, Quebec City).  Since its inception, Ubisoft has grown from small independent developer to one of the largest and most influential 3rd party publisher and developer to date. 

     

    When I was first introduced to Ubisoft, it was with their Rayman platforming game on the Nintendo 64.  Whenever I thought of Rayman I thought of Ubisoft, and vice versa.  Since then, I have seen Ubisoft grow as a game company with new franchises like Rainbow Six and other Tom Clancy games, as well as the Prince of Persia series and their recent flagship franchise Assassin’s Creed, further establishing their position as a key player in shaping the industry.



    Some of my favourite games come from Ubisoft, such as Prince of Persia, Ghost Recon, Rainbow Six, and the Assassin’s Creed series.  It has been a long-time dream of mine to work for Ubisoft in Montreal where most of my favourite games were developed, which is why the announcement of a Toronto studio is very exciting news!  I am a huge fan of not just their games, but I also strongly believe in their game design philosophy, their dedication to creating entertaining experiences, their sincere interest in listening to gamers and taking their feedback to make improvements and their new convergence strategy between the movie and gaming businesses. 

     

    As a game developer, Ubisoft is a company that I personally share many of the same perspectives, philosophies and values.  Ubisoft has a diverse and multi-cultural workforce, a great open-floor work environment that fosters teamwork and communication, and an open-minded approach where every employee is treated as an equal contributor of ideas and creativity towards a game’s design.  Ubisoft also recognizes the importance of innovation and providing refreshing and diverse experiences for the gamer, as well as providing their employees with a great sense of a work / life balance.  It would be a great honor to be able to work with Ubisoft in creating great entertainment in a rapidly growing industry.  Ubisoft Toronto, give me a few years and we’ll talk!

    Tags: ,

  • 02Jul

    I was just reading an article on IGN and it is quite interesting.  You may or may not have heard about this type of idea, though if you follow up on what Steam does, you are probably familiar with it.  This article talks about how game developers extract explicit details on how you play your games: 

    http://xboxlive.ign.com/articles/100/1000380p1.html

    Personally, I think it’s a great opportunity for developers to get very detailed feedback on their games, more explicit than is otherwise attainable, and one that is much quicker to obtain.  However, I also think that it is uncomfortable knowing that privacy is invaded (not unlike spyware).  Seeing how the industry is becoming more and more business-oriented than art-oriented, I wouldn’t be surprised if this “Networked” system becomes a standard business practice.  Any thoughts on the matter?

    Tags: , , ,

  • 29May

    People have told me that a dream career is one where you get to do your hobby as your career.  So what if some of my favourite hobbies involve videogames?  Does that mean I should pursue my passion for gaming as a career?  Or is it merely a hobby?  Where does a person draw the line between favourite hobby and dream career?

    From my understanding of myself, I am enthusiastic about computer graphics, storytelling in movies, visual art and design, listening and playing music, and of course playing videogames.  After many years of enjoying each separately and individually, I’ve come to realize that all these exciting elements can be found in a single career path.

    With a strong background in software engineering, the broad range of career choices makes choosing a career path both exciting and daunting.  This certainly means I have the capacity to do videogame programming and development.  In addition, my understanding of the industry and the games produced provide me with a good sense of videogame design.   Now, the question is this:  will someone who has a passion for playing games and has relevant software development skills enjoy making videogames as much as playing them?

    It’s a question I’ve been pondering on throughout university.  Knowing many friends who are passionate about playing and making games definitely provides great moral support in believing that this career path is not just a solo experience or a path that is highly-exclusive.  Videogames are very complex software and to attain high quality and entertaining games, just as with any software, requires a team of talented and skilled people to make that magic happen.  This is why teamwork experience and skills are so crucial in the industry.

    With that in mind, this leads us to the essence of this discussion.   As a recent university graduate, it is time to open up and to reach out.  It is time to achieve something grand and ambitious and to combine all the different elements that I enjoy into a career.  It is time to launch an exciting new path, live the dream, and make it a reality.   Challenges will be faced but it will be faced with positive energy, a can-do attitude, integrity and confidence through extensive hands-on experience.  Independent game developers, I salute you.

    Tags: , , , ,

  • 02May
    Games Comments Off

    Happy 4th Birthday, Guild Wars!

    It has been a long and successful four years for the NCSoft developed Guild Wars (Prophecies), the popular MMO-based game franchise launched on April 28, 2005.   By offering free online play, the franchise has become a great and popular alternative to the infamous World of Warcraft.  Since its release, the Guild Wars series has produced two new campaigns (Factions, Nightfall) and one new expansion (Eye of the North).

    NCSoft is ready to celebrate Guild Wars’ 4th Anniversary, with a plethora of new updates and features.   There’s an expanded storage system, Hall of Monuments upgrades, and even a way to edit or totally redesign your character (for a fee).  Clearly, these are just small treats to keep us interested and tide us over until Guild Wars 2 is complete.  Check it out online and in-game.

    Guild Wars 2

    courtesy of guildwars.com

    Personally, I own all three campaigns and the expansion.  I don’t play the game much anymore, due to an increasingly busy schedule and several countless hours already logged into the game.  I believe I’ve put in about 1,000+ hours into the game, which sounds ridiculous for just one videogame, however this is peanuts compared to World of Warcraft aficionados with God knows how many hours.

    Anyhow, to celebrate Guild Wars, I have posted up profiles of all of my RP characters HERE.  Enjoy.

    Tags: , , ,